Cyberpunk 2077 Builds: Maximum Carnage (Shotgun) Character Guide Weapons Perks – https://fextralife.com/cyberpunk-2077-builds-maximum-carnage-shotgun-character-guide-weapons-perks/
In this Cyberpunk 2077 Build Guide I’ll be showing you my Maximum Carnage Build which is a Build that uses the Shotgun Carnage to absolutely shred enemies with pellets, even from medium distances. If you’ve been looking for a way to use a Shotgun effectively, but haven’t been successful, then you’ll want to check out this Guide.
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0:00 – Maximum Carnage Build
1:12 – Maximum Carnage Attribute
1:57 – Maximum Carnage Perks
6:39 – Maximum Carnage Equipment
8:59 – Final Tips
The Maximum Carnage Build takes advantage of the Shotgun: Carnage, which is the pound for pound king of Shotguns when it comes to damage per shot. What makes Carnage different from most other Shotguns is that it fires double the pellets (20) per trigger pull, while most other Shotguns fire 10 or less. The Iconic Shotgun: The Headsman also does this as well, but it needs to be crafted, and has other drawbacks like holding one less round. The Carnage can be obtained rather easily, after a quick boss fight.
The way this Build works is that you’ll stack damage reduction, and Armor and go into combat Terminator style blasting everyone in your path. You’ll get stronger and stronger after each kill thanks to Cold Blood, making things die faster and faster, and you take less and less damage.
Additionally, Carnage absolutely knocks enemies on their ass even from medium distances, disrupting their attacks on you. And, a lot of times, if you have a Carnage with a damage type that can set Burning or Poisoned, they’ll just bleed out while laying their if they didn’t die from the initial shot. The one drawback to this Build is that reloading takes a long time, and you’ll need to find some cover while reloading.
Maximum Carnage Tips
Learn to shoot at enemies that are farther away than you should be able to hit them when you have no place to cover. This will knock them down, preventing you from taking further fire while you close the distance to them. You can shoot much further than you think with this Build, and just a couple pellets need to hit to knock them down.
Switch targets immediately after firing if you are close up, even if you don’t kill the target. A lot of times they will have like 10 or 20 percent of their health left, but they’ll be knocked down and have Poison or Burn if you have Chemical or Thermal damage on your Carnage. This means they’ll bleed out before they get up, so there is not much worry.
Turrets can be a pain in the ass with this Build, but you can ignore them until the end of most fights since they won’t kill you easily. It usually takes 2 or 3 shotgun blasts to kill them, and it’s not worth it if you’re taking gunfire from other enemies while doing so. Clear out the other enemies, and then come back and finish them off.
Reloading can be a pain in the butt with this Build, and but remember with the right Perks you can Reload while Sprinting at your target, so there is no need to slow down. Keep moving fast, and get to your target while you reload, saving time and keeping your Cold Blood buff up. This will be easier to do later in the game, but you need to stay on the move early on to keep it going.
Lastly, learn to hipfire with the weapon, especially during reloads. You don’t always need to aim to get a good shot off, so learn how to fire out of a reload to kill someone that is unloading into you. Sometimes it’s worth interrupting the reload to get a kill.
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